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Old Apr 04, 2009, 07:01 PM // 19:01   #161
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My idea has always been energy based, Rit's are the main class that have almost no energy gain options besides those outside of its class. Having several high energy skills, especially inside the Communing class, they need some energy buff. What I was thinking was "For each rank in spawning power, you gain 2% of the energy cost of every binding ritual that you successfully cast." This would give you energy back, however it's not THAT much and only works if you successfully finish a ritual. Better then what they have now. This would allow more use for other elites, besides OoS which is the favored Rit elite cause most others are too hard to e manage. :/
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Old Apr 04, 2009, 09:47 PM // 21:47   #162
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Ok Anet, 9 pages of people who want Spawning Power changed.

Can you take the hint yet?

What I would love is a SP hex removal. As it stands rits are decent healers in my mind, with the exception of hex removal. If they created a few hex removal spells I'd love it.

Maybe like

Spirit's Sympathy
Spawning power
5e 1c 12r

Remove a hex from target ally. If a hex is removed that ally and the nearest allied spirit are healed for 50...75...90.
I like that idea.
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Old Apr 04, 2009, 11:34 PM // 23:34   #163
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just need more useful skills in spawning power. A spawning power version of vengeful weapon would be great because then we'd be able to abuse [skill]wielder's zeal[/skill], and it would give rits something nobody else can have *cough*necros*cough*. which would ultimately make rits better healers, etc.

i think anet just needs to start supporting channeling/restoration rather than the support theyve been giving spirits lately. Channeling and Restoration are the only things that are ever used seriously, and if spawning power started having more skills that supported that playstyle it would be for the better.

make it like strength. other classes can use warrior builds, but the warrior will always be better with them, not because the passive effect is awesome but because he has awesome skills within strength. ([skill]warrior's endurance[/skill], [skill]primal rage[/skill], etc..)
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Old Apr 05, 2009, 12:32 AM // 00:32   #164
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Weapon of Renewal: 5e 1second cast 10rec

For 0..10 seconds, target ally has a Weapon of Renewal. When target ally attacks or uses a spell they lose 1..2 Hexes and Weapon of Renewal ends.



Being non-elite, AND a Rit ONLY hex removal (that would counter Diversion and Shame), Rits would have a GREAT new use for PvP, let alone PvE.
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Old Apr 05, 2009, 04:27 AM // 04:27   #165
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Originally Posted by Magikarp View Post
Weapon of Renewal: 5e 1second cast 10rec

For 0..10 seconds, target ally has a Weapon of Renewal. When target ally attacks or uses a spell they lose 1..2 Hexes and Weapon of Renewal ends.



Being non-elite, AND a Rit ONLY hex removal (that would counter Diversion and Shame), Rits would have a GREAT new use for PvP, let alone PvE.
That is way to powerful for a non elite skill. 5e 1c 10r? Rits are going the way of Paragons, just accept it and move on tbh <_<;
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Old Apr 05, 2009, 04:37 AM // 04:37   #166
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Originally Posted by Chocobo1 View Post
That is way to powerful for a non elite skill. 5e 1c 10r? Rits are going the way of Paragons, just accept it and move on tbh <_<;

I refuse to accept that honestly. Paragons are still very much so used in PvE anyhow. Maybe my initial design for that skill IS a little TOO powerful, but overall, it was an example to show how Rits could get something more versatile for their primary.
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Old Apr 05, 2009, 06:37 AM // 06:37   #167
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That will never happen. I mean, that's EXACTLY the warriors attribute - Strength. Besides, it's a stupid idea. How does x% armor penetration help rits? exept for when they are ash spikers? It's a dumb idea.
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Old Apr 05, 2009, 07:28 AM // 07:28   #168
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Originally Posted by Chocobo1 View Post
That is way to powerful for a non elite skill. 5e 1c 10r? Rits are going the way of Paragons, just accept it and move on tbh <_<;
Easy for you to say, perhaps, since your main character isn't a Ritualist (indeed, it's a Necromancer, a class that gets all the benefits of Ritualist skills). Even then, Ritualists are NOT going the way of Paragons.

Paragons in PvE are ridiculously overpowered due to the SY/TNtF Imbagon build.

Ritualists? In all probability, the weakest class.

So I'm not sure why you say Ritualists going the way of Paragons.
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Old Apr 05, 2009, 08:27 AM // 08:27   #169
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What kind of GW do you guys play?
Elite hex removal in Spawning is going to be a PvE worthy elite?
Transforming you into a spirit is going to be PvE elite worthy?
A change to SP that buffs spirits in PvP also?

Spirits are dead with a single reason. PvP guys do not want them around. And nothing has changed about this. Thus - if SP should buff spirits, the change MUST be PvE only.
Otherwise - SP should just move away from spirits and let them die. Because there is just no way to make the change relevant if it needs to be PvP balanced.


Personally, I still stand by my PvE-only spirit buff, it's the core of the class and it would be nice if it was at least playable in one part of the game (the same way a MM is playable in PvE.). Otherwise - I'd focus on making SP more Spirit's Strength oriented. SS is just a very sweet concept - and if build on it - SP could become the "physical" line of the ritus. That would demand a change to many SP skills - but let's be honest, they pretty much all suck in their current forms.
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Old Apr 05, 2009, 09:52 AM // 09:52   #170
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What I kind of want to see happen to spawning is whenever you spawn something you get maybe 1 energy for every 3 ranks, in addition to a slight buff to weapon and item spell duration(maybe 3%-5% instead of 2%), maybe a buff to spirit armor or spirit level in PvE. Like when a weapon spell, item spell, spirit or player gets spawned in earshot you get energy(even if you didn't cast it yourself).
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Old Apr 05, 2009, 10:08 AM // 10:08   #171
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Quote:
Originally Posted by Hanging Man View Post
Ok Anet, 9 pages of people who want Spawning Power changed.

Can you take the hint yet?
Linsey has been made aware.
Quote:
Originally Posted by Archress Shayleigh
That will never happen. I mean, that's EXACTLY the warriors attribute - Strength. Besides, it's a stupid idea. How does x% armor penetration help rits? exept for when they are ash spikers? It's a dumb idea.
Somebody didn't bother reading the last, what, 7 pages? *rolls eyes*
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Old Apr 05, 2009, 11:48 AM // 11:48   #172
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Quote:
Originally Posted by draxynnic View Post
Somebody didn't bother reading the last, what, 7 pages? *rolls eyes*
Can you blame him?

Quote:
Originally Posted by upier View Post
What kind of GW do you guys play?
Elite hex removal in Spawning is going to be a PvE worthy elite?
Transforming you into a spirit is going to be PvE elite worthy?
A change to SP that buffs spirits in PvP also?

Spirits are dead with a single reason. PvP guys do not want them around. And nothing has changed about this. Thus - if SP should buff spirits, the change MUST be PvE only.
Otherwise - SP should just move away from spirits and let them die. Because there is just no way to make the change relevant if it needs to be PvP balanced.


Personally, I still stand by my PvE-only spirit buff, it's the core of the class and it would be nice if it was at least playable in one part of the game (the same way a MM is playable in PvE.). Otherwise - I'd focus on making SP more Spirit's Strength oriented. SS is just a very sweet concept - and if build on it - SP could become the "physical" line of the ritus. That would demand a change to many SP skills - but let's be honest, they pretty much all suck in their current forms.
It's not impossible but it's hard.
I'd really like to see a SP buff.

But I doubt it will happen.

because it's a lot of work
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Old Apr 05, 2009, 12:21 PM // 12:21   #173
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Hey, how come this topic just made it big now? I mean, didn't people complain about spawning power since forever? Did all the frustration and pent-up disappointments and stuff reach a peak level now? Just wondering.

btw, buff spawning power. We need to able to kick ass w/ spirit sh*tters.
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Old Apr 05, 2009, 01:09 PM // 13:09   #174
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Originally Posted by spirit of defeat View Post
It's not impossible but it's hard.
I'd really like to see a SP buff.

But I doubt it will happen.

because it's a lot of work
Of course a SP buff would be sweet.
But the buff needs to be done to the extent that players will invest points in SP rather then go for a 12/12 Chan/Resto spread.
And given the fact that SP has a ton of shitty skills, the fact that Channeling has 2 useful skills - it's a bit iffy. You need a good effect and you need good skills. And given that - combined with the PvP hate of spirits - just focus on PvE spirits. Bring back RL and gives us an offensive spirit army.
Screw the PvP ritualist.

I also would like to modify my suggestion about SS. It's shit.
It's not comparable to other physical options - so no need to waste a whole attribute following that path.
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Old Apr 05, 2009, 03:21 PM // 15:21   #175
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Originally Posted by Archress Shayleigh View Post
That will never happen. I mean, that's EXACTLY the warriors attribute - Strength. Besides, it's a stupid idea. How does x% armor penetration help rits? exept for when they are ash spikers? It's a dumb idea.
I was just trying to suggest something to help channeling, and that would be added to the existing spawning power...but i was just trying to start an idea it wasnt that serious.

no one is talking about the one on the first page anymore, people have made much better suggestions
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Old Apr 05, 2009, 05:37 PM // 17:37   #176
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/unsigned

-with this, i think Rits would be to big of a beast
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Old Apr 05, 2009, 07:17 PM // 19:17   #177
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Quote:
Originally Posted by upier View Post
Of course a SP buff would be sweet.
But the buff needs to be done to the extent that players will invest points in SP rather then go for a 12/12 Chan/Resto spread.
And given the fact that SP has a ton of shitty skills, the fact that Channeling has 2 useful skills - it's a bit iffy. You need a good effect and you need good skills. And given that - combined with the PvP hate of spirits - just focus on PvE spirits. Bring back RL and gives us an offensive spirit army.
Screw the PvP ritualist.

I also would like to modify my suggestion about SS. It's shit.
It's not comparable to other physical options - so no need to waste a whole attribute following that path.
let SP unbind spirit's 1 per 3 rank so @ 12 you have 4 mobile spirit's
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Old Apr 05, 2009, 08:12 PM // 20:12   #178
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They got it right when they buffed Xinrae. They made a useful skill that people would actually use. Now they just have to bring those kind of buffs over to Spawning Power (and Communing).

Quote:
Originally Posted by Green Chiken View Post
/unsigned

-with this, i think Rits would be to big of a beast
also read past the first 2 posts before you post.

Last edited by street peddler; Apr 05, 2009 at 08:14 PM // 20:14..
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Old Apr 05, 2009, 09:24 PM // 21:24   #179
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Originally Posted by street peddler View Post
They got it right when they buffed Xinrae. They made a useful skill that people would actually use. Now they just have to bring those kind of buffs over to Spawning Power (and Communing).
Yes, but the problem is that they made it more or less a variant of another commonly used skill, [[Weapon of Remedy]. In the last few updates we've seen skills being made into elite versions of useful non-elite skills, like [[Life Sheath] to [[Reversal of Fortune] and [[Primal Rage] to [[Frenzy]/[[Rush]. The problem is that there's only a handful of options for this, as many of the standard Ritualist skills are already very strong without a method of Weapon Spell removal and it still doesn't solve the fundamental problem of Ritualist skills being more effectively run by other professions, notably Necromancers. While some of these types of buffs may be a good idea, it won't solve the problem at hand.

The stacking attributes points per ranks in SP is a decent idea in my opinion. It encourages tactical attribute splits without changing the entire functionality of the skills themselves.
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Old Apr 06, 2009, 09:15 PM // 21:15   #180
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Originally Posted by upier View Post
A change to SP that buffs spirits in PvP also?

Spirits are dead with a single reason. PvP guys do not want them around. And nothing has changed about this. Thus - if SP should buff spirits, the change MUST be PvE only.
Otherwise - SP should just move away from spirits and let them die. Because there is just no way to make the change relevant if it needs to be PvP balanced.
I agree. I don't know what is more difficult to achieve though.....make a SP change PvE-only or make a SP change the same for both PvE and PvP and then just make PvP versions of those spirits to nullify the new effect that SP would have.


I would like to see something like:

For each X ranks of Spawning Power you have, creatures you create (or animate) will have 1 more Level. Weapon spells you cast last 2% longer and have Y% more effectiveness. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

With Y% more effectiveness, I mean the variables in the weapon spell descriptions.

Examples
Spirits:
---[[union]---
* PvE-only could be buffed=> Create a level 1...10 spirit or something. Let's say X would be 2, then at 10 SP and 12 communing, a PvE Union spirit would be lvl 15.
* PvP-only would be something like=> Create a level 1...3 spirit. X=2 like above, then a PvP Union spirit would be lvl 8, which is pretty much the same as it is now.

Weapon spells:
---[[weapon of warding]---
** If a non-rit uses it at 12 resto: WoW will last 10 secs and has 4 regen.
** If a rit would at 12 resto and 10 SP: WoW will last 12 secs and has Y*10*4 regen. Say Y=2, WoW would have 20% more effectiveness, rounded up to 5 regen.

---[[xinraes weapon]---
** If a non-rit uses it at 12 resto: XW lasts 8 secs and steals up to 68 health.
** If a rit uses it at 12 resto and 10 SP: XW lasts 10 secs and steals up to 82 health. (Y=2)

It could even be changed so that Y is more (3 or 4) and the weapon spells toned down more to make the difference between a Rit primary and the rest larger (after all weapon spells are rit spells).

Item spells:
Something to compensate for the loss of our weapons. Can't think of anything right now.

Spawning Power spells:
Just make them more useful.

p.s. I suck with numbers, above numbers are merely to illustrate the changes.
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